Monday, August 21, 2006

Cleaning Aluminum Trailers

Online Games - Games - Action - Strategy

online games (also known as
Internet games) are computer games that are played online
over the Internet.

is an example of any client-server-based online game FPS
the communication between server and client are highlighted in more detail.

first In the first instance to notify the game server (dedicated server
or list server) on a master server (via TCP packets and
a fixed port).

second The master server now takes the IP address, the name of the server and the server
the desired port, and with all the global in its list of
Server.

third The client connects to the master server via a fixed port
, again via TCP, and this validates it by a client have been sent key
its legality.

4th The client now receives from the master server (via TCP) a list of all
servers worldwide that presents the client in a server browser, the client can
filter according to certain criteria.

5th The client can now connect to a game server selection
, and after a short authentication by multiple TCP packets
(game version comparison, validation of content, etc.) to a pure
UDP connection changed.

6. With the help of complex mechanisms such as Entity interpolation, input lag
Prediction and Compensation by
lost packages and high response times resulting problems are compensated (asynchronous
different clients) (see web link).

Switching to UDP is
due to the time-critical environment
(risk of lag and thus sensitive disruption of the game feeling) is necessary, since bandwidth and response time is saved (no confirmation from
server with respect to receipt of packets as TCP usual) .
Unlike HTTP, FTP, IRC, etc. in online games are not for
used as a transfer application layer protocols such
seen as part of the game engine and not by their disjoint

online games
also Massive Multiplayer online games are - The
term massively multi-player online game (MMOG) or
English Massively Multiplayer Online Game
means a type of computer game that gives players a virtual world
persistent and very many (often several thousands)
players (multiplayer) can be simultaneously over the Internet played
. interact

Typically and communicate with each other, players
shape and thus the progression of the virtual world together.

The oldest most MMOGs emerged in the early 1990s as online role-playing game . Here, a
created fictional game character in a virtual world that runs through
interaction (conversation / trade / battle) with the other players or computer-generated tasks
developed further. The most common

browser games are structure and strategy games . Here the players take control of
as a football team a
city, state or whole planet ,
must manage skillfully and successfully against other players
be. Often it is the question of providing certain resources (money / iron /
workers, etc.), translate them into active characters (shopping fielder / building build / build war equipment)
,
with this opponent's pieces (computer generated or other
Games damage to r)
repel or. The first game this type was developed in Hamburg, German and English SOL
, which was launched in October 1995. Other early games
this category
the English Games Hattrick were (1997) and launched in 2000 Planet Arion, in the course
the time, more than 175,000 games had r. The first German-language
game with more than 10,000 players was Galaxy Wars that to their weddings
estimated 60,000 - to 80,000 had registered players. The exact number
could not be determined because of many multiple accounts. n

As with other computer games also plays a major role use of cheats. Besides
fraud with technical options (cheat programs at
client-based Internet games
n / script based on browser / exploit bugs and
cracks) are however still add the so-called multi-accounts. By anonymous
Registration can control a person more "players" simultaneously
and that gives them an unfair advantage. Thus, an account with
received support from several "multinational" one game advantage
, which do not arise in normal interaction with real people would
. In addition, these accounts will be used like a spy in enemy
parties because of their own account would stand out there.
this problem try increasing the operator through the establishment and
control of access rules (eg only one player per computer
/ Internet) to counteract

The question whether the use of certain hardware or software a
Cheat is a controversial procedure. Specifically, as a cheat recognized
in FPS games like Counter Strike, for example, programs that
means of which a player can see through walls or with which he can recognize the
position of other players in a way not provided for
in the game are.

However, there are cases (especially in hardware), in which it is
controversial whether there is a case of cheating or not. It
are now a number of input devices, where the user
certain key sequences can take on a button to help you organize the service, to
. Since players are banned for cheating from the game
may, the discussion is whether this is cheating,
not as trivial as it appears at first glance. For in the case
should the player not use this hardware and would
any of the hardware drivers installed, uninstall to avoid
termination of his account.

Due to the large number of players who carry the
different times of the game, it takes a full game usually
several months, sometimes years. Many Online Games even know even
no fixed end. The average time varies
between one hour a week (Eg a turn-based football game
two "games" per week) up to several hours per day. Since it is
interaction with other players, it happens that some actions
late into the night (4-5 clock in the morning) planned and
should be monitored. This can of course also arise complications
the normal daily routine, in the jargon Real Life. In this context,
we discuss Internet addiction. Due to the
seekxl.de during the game intensively cultivated contacts with other / online games / "> Online players
there may be loads Prioriätenverschiebungen the real social environment
give. Scientific studies of this issue, however, still
in the early stages.

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